Museums and the Horizon Reports

In collaboration with its various partners, the New Media Consortium (NMC) each year publishes three versions of its Horizon Report: one each for K-12 education, higher education, and museum education and interpretation. Each publication forecasts trends in technology in these respective sectors.

The reports always generate thoughtful discussion among practitioners in these fields, and I’ve noticed that of particular interest to many folks are the technologies forecast to be three to five years out. That said, I haven’t heard much conversation within each field about the others’ reports.  This is an odd gap in the discourse about technology, as formal and informal education influence one another in dynamic ways.  With mobile devices becoming increasingly ubiquitous across socioeconomic classes, the lines between informal and formal educational spaces are blurred, sometimes beyond recognition or restoration.

I’ve created a table comparing the most recent NMC technological forecasts for museums, higher ed, and K-12 education.  Take a look:

Click image to enlarge. Note: I received a pre-release copy of the 2012 K-12 Horizon Report. It’s not yet available in its entirety to the public,but those of us with pre-release copies are encouraged to write about it.

I don’t think it’s a surprise to anyone within these educational sectors that mobile apps and tablet computing are arriving on the scene. Students, faculty, museum visitors, and museum staff frequently carry smart phones that allow them to access all kinds of information at a moment’s notice.  Nor do I think it’s particularly surprising to suggest game-based learning and PLEs are hot in K-12, or that games and learning analytics are going to take off in colleges and universities. However, the rest of the technologies on this chart are, while certainly not controversial, more open to debate and speculation.

I’d like to take some time, then, to reflect on the relationships among technologies such as augmented reality, games, analytics, PLEs, digital preservation, smart objects, and gesture-based computing, and consider how students’ and visitors’ use of these technologies might be brought to bear within museum exhibitions, programming, and digital outreach.

I’ll be publishing a series of posts on the utility of, and the possibilities inherent in, these technologies—taken individually, and as a constellation—across sectors.

Definitions

But first, some definitions, pulled directly from the reports:

Augmented reality is “the layering of information over 3D space” to produce “a new experience of the world,” a “blended reality” (Museums, p. 18).

Game-based learning encompasses a broad spectrum of “serious play,” including “games that are goal-oriented; social game environments; non-digital games that are easy to construct and play; games developed expressly for education; and commercial games that lend themselves to refining team and group skills. Role-playing, collaborative problem solving, and other forms of simulated experiences are recognized for having broad applicability across a wide range of disciplines” (Higher Ed, p. 18).

“Learning analytics refers to the interpretation of a wide range of data produced by and gathered on behalf of students in order to assess academic progress, predict future performance, and spot potential issues” (Higher Ed, p. 22).

Personal learning environments (PLEs) cross the borders between formal and informal education in their support of “self-directed and group-based learning, designed around each user’s goals, with great capacity for flexibility and customization. The term has. . .crystallized around the personal collections of tools and resources a person assembles to support their own learning” (K-12, p. 24).

Digital preservation refers to the conservation of important objects, artifacts, and documents that exist in digital form.” Software and hardware can become obsolete very quickly, and museums that collect electronic media are going to find such the management of such artifacts and resources increasingly complex. “Digital preservation calls for a new type of conservationist with skills that span hardware technologies, file structures and formats, storage media, electronic processors and chips, and more, blending the training of an electrical engineer with the skills of an inventor and a computer scientist” (Museums, pp. 26-28).

Gesture-based computing and natural user interfaces allow users to engage in virtual activities with motions and movements similar to what they would use in the real world, manipulating content intuitively” (Higher Ed, p. 27; K-12, p. 33).

The Internet of Things has become a sort of shorthand for network-aware smart objects that connect the physical world with the world of information. A smart object has four key attributes: it is small, and thus easy to attach to almost anything; it has a unique identifier; it has a small store of data or information; and it has a way to communicate that information to an external device on demand” (Higher Ed, p. 30).

Stay tuned. . .

I expect the first of these posts to be up later this week.  I’ll link to each post in the series as they become available.

What will the museum of the future look like?

I wrote this post for a more general audience at BlogHer, but the post ended up including a nice round-up of links, so I’m sharing it here as well, along with a couple of provocative questions near the end of the post.

Late last year, the American Association of Museums released a discussion paper titled Museums & Society 2034: Trends and Potential Futures. The report looked back 25 years to 1984 as it predicted what museums will look like 25 years from now. Specifically, the 20-page report examined “demographic trends, changes in the geopolitical and economic landscape, shifts in technology and communications, and the rise of new cultural expectations.”

For example, after pointing out that a larger percentage of the U.S. population will be senior citizen in 2034 than are seniors now, the report suggests museums will not only be accessible to people using walkers or wheelchairs, but will sport larger exhibit labels and will incorporate aspects of universal design as a matter of course. In another example, volatile energy prices will lead museums to

educate the public on how past societies coped and adapted to tectonic shifts in their resources. They will help society learn from history as we cope with a new era of more expensive energy, lower consumption, carbon constraint and climate change. Museums have uniformly adopted green design as a mark of excellence, leading by example and integrating green practices into operations. Some museums operate joint storage facilities designed to minimize energy costs while providing appropriate climate control. More museums establish satellite locations to serve outlying communities, reducing their audiences’ need to travel.

Some of the report’s predictions will come to pass much earlier, I hope. The eco-trends are notable, but even more relevant at this moment, I think–as I contemplate the possibility of my own job falling before the scythe of university budget cuts–is the suggestion that museums become resources for “communities with job losses reinvent themselves in the new knowledge-based economy.” Yes, please–sign me (and the rest of the giant University of California community) up! Indeed, Elaine Heumann Gurian has suggested that museums might serve some of the same functions as soup kitchens in the current downturn. (Be sure to read Marjorie Schwarzer’s reply to Gurian for some very interesting historical context.)

But in order to understand the future of museums, we first must look at their present. And it ends up that even museums aren’t at all in agreement over what constitutes a museum. As Elizabeth Merritt, director of the Center for the Future of Museums wrote today,

What is a museum? As a group, do we really have one unique element or set of characteristics that unite us as a field, while distinguishing us from other types of organizations? Are children’s museums (three quarters of which do not own or use collections) really in the same business as art museums? What about science centers? How much do museums that primarily exist to serve the general public have in common with museums like the Peabody [Museum of Natural History], where the majority of the collections serve a specialized community of researchers?

And collections are just one parameter—there are many others, some very complex and hard to characterize. For-profit museums like the International Spy Museum or the Museum of Sex look just like any other museum to their visitors, but their governance, accountability, and regulatory environment are so different that the National Standards and Best Practices for U.S. Museums don’t cover them.

No discussion of the present and future of museums would be complete without a mention of the following issues:

I think it’s awesome that women are doing so much of the thinking about and planning for the museum of the future and the future of museums. Do you think women think and talk about museums differently than do men because we experience the world in different kinds of bodies?

How do you envision the museum of the future? What do you want your experience to be in and with museums? And how–if at all–would you like to see museums involved in your community?